Blogs

Final Fantasy Tactics: Ivalice Chronicles Director Says ‘That’ Boss Fight Still Wrecks Him

Last week was the first time I picked up Final Fantasy Tactics since finishing it back in 1998. One infamous boss battle scarred me so badly that I never went back — and given its reputation among fans, I know I’m not alone. So when I had the chance to talk with Kazutoyo Maehiro, part of the original dev team and now director of the upcoming remaster, Final Fantasy Tactics: Ivalice Chronicles, I jumped at it. I needed to know why they made that one fight so brutal.

My question for Maehiro: “Back then — 28 years ago — what was the original team even thinking with this fight?”

He laughed, as did the Square Enix PR team and interpreter in the room, clearly familiar with this question. Though it isn’t his favorite or the hardest fight — that honor goes to the Zeirchele Falls battle, a plot turning point that frustrated countless players with its early difficulty spike — the infamous fight I asked about looms far larger in players’ memories.

Arriving late in Chapter 3, the battle unfolds as two back-to-back encounters that form a brutal marathon. First up is a one-on-one duel between Ramza, the player’s protagonist, and Wiegraf, a recurring antagonist. Without careful preparation, this fight alone can feel impossible. After defeating him, players immediately battle Belias, the demon possessing Wiegraf, alongside his summoned monsters. For many, this moment is where their Tactics playthrough ended.

Final Fantasy Tactics Ivalice Chronicles

A shot of one of the new cutscenes in Ivalice Chronicles. 

Square Enix

As mentioned earlier, Maehiro was on the original FF Tactics team as an evnt planner, responsible for directing scripted events such as character movement and animations during story sequences. At the time, he was a new developer, and now, years later, he can look back at his younger self — full of hunger and determination.

ç”I would feel very disappointed if I were to let down my past original team members,” he said. “In that sense, I really couldn’t let this project fail, and I felt some pressure from that as well. Looking through the archival material that exists in the past as well, it helped me reflect on my time over the past 28 years as a game designer. Having been able to come back to Final Fantasy Tactics after all that does make my chest swell with pride.”

Since the original Final Fantasy Tactics, Maehiro has worked on major Square Enix projects, including Vagrant Story, Final Fantasy XII and the MMORPG Final Fantasy XIV: A Realm Reborn, eventually becoming creative director for 2023’s Final Fantasy XVI. But his connection to Tactics remains personal, especially when it comes to character jobs, a system that defined its depth and replayability, enabling players to customize their units with a dizzying array of options.

Summons still look great in Ivalice Chronicles.

Square Enix

With over 20 jobs players assign to their characters, ranging from staples like Knight and Archer to unconventional picks like Calculator and Time Mage, Maehiro has his favorites. For efficiency, he prefers the Ninja, who can dual-wield weapons and throw items for big damage. For pure fun, though, he loves the Orator (originally called Mediator), a talking-based magic class capable of recruiting enemies, boosting allies or intimidating foes. It’s a fitting choice for a designer whose career has been built on strategy and storytelling.

Will I play Ivalice Chronicles and return to the game that left a mark on me almost three decades ago? Yes, but I’m going to make use of every QoL feature available to avoid spending days trying to defeat Wiegraf. I’m no longer a college kid wasting time to avoid studying; I’m an adult now, wasting time between writing assignments.

Final Fantasy Tactics: Ivalice Chronicles comes out on Sept. 30 for $50 on the Nintendo Switch, Switch 2, PC, PS4, PS5 and Xbox Series X and S. 

(function() {
window.zdconsent = window.zdconsent || {run:[],cmd:[],useractioncomplete:[],analytics:[],functional:[],social:[]};
window.zdconsent.cmd = window.zdconsent.cmd || [];
window.zdconsent.cmd.push(function() {
!function(f,b,e,v,n,t,s)
{if(f.fbq)return;n=f.fbq=function(){n.callMethod?
n.callMethod.apply(n,arguments):n.queue.push(arguments)};
if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version=’2.0′;
n.queue=[];t=b.createElement(e);t.async=!0;
t.src=v;s=b.getElementsByTagName(e)[0];
s.parentNode.insertBefore(t,s)}(window, document,’script’,
‘https://connect.facebook.net/en_US/fbevents.js’);
fbq(‘set’, ‘autoConfig’, false, ‘789754228632403’);
fbq(‘init’, ‘789754228632403’);
});
})();